

Your grandpa's house has goblins in the garden and a demon in the basement—no pressure, kids.
When Kendra and Seth Sorenson visit their grandpa's mansion and gated grounds, they soon discover that the estate secretly houses magical creatures including fairies, goblins, and witches. They must learn how to use magic to keep Fablehaven safe. When their grandfather is kidnapped by goblins, the siblings embark on a journey to rescue him as a witch named Muriel plots the release of a powerful demon named Bahamut, which could result in the end of the world.
Practical Effects
Creature designs that actually feel magical, not CGI soup.
Production
The estate itself—every room hides something impossible.

Director
Cameron Sawyer
Trivia, insights & behind the scenes
Brandon Mull's 2006 novel spawned five books; this adaptation compresses the first into roughly 90 minutes of pure plot velocity.
The 'drink milk to see magic' mechanic cleverly inverts the classic 'children see what adults cannot' trope—here, ignorance is literally a choice.
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