

A dead arcade demon resurrected by obsessive nerds with oscilloscopes. This is digital necromancy.
Two-years in the making, SynaMax takes viewers on a journey into the extensive cyber-archaeology research involved with restoring the source code and documenting the development history to the 1983 arcade game, Sinistar. Featuring exclusive interviews with project lead and software engineer Noah Falstein, sound engineer Mike Metz, and video game designer John Newcomer, this video offers a very comprehensive glimpse into one of the most innovative video games from the early '80s.
Direction
SynaMax's patient, obsessive curation over two years
Writing
Falstein's firsthand war stories from the golden age
Production
Archival footage that actually survived four decades
Director
SynaMax
Trivia, insights & behind the scenes
Sinistar's iconic 'Beware, I live!' was created using a CVSD (Continuously Variable Slope Delta) speech synthesis chip—essentially a tiny digital demon throat.
This doc arrives as game preservation faces existential threats: server shutdowns, delistings, and proprietary rot. Sinistar's resurrection feels almost prophetic.
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